GRAND THEFT AUTO GTA 3
GTA 3 – Grand Theft Auto was launched in starting 2001, In this game they introduced us new Liberty City offering us a huge world where we could move around freely and do as we pleased, interacting with all the surrounding elements and with all sorts of crazy characters, whilst we completed the missions we were entrusted.
Grand Theft Auto GTA 3 developed by DMA, Design and published by Rockstar Games. It is the best fifth title in the Grand Theft Auto series, and the first main entry since 1999’s Grand Theft Auto 2. Set within the fictional Liberty City, based on New York City, the game follows a criminal named Claude after he is left for dead and quickly becomes entangled in a world of gangs, and control crime and corruption. The game is played from a third-person perspective. The open world design lets players freely roam the three islands of Liberty City.
Upon release, Grand Theft Auto GTA 3 received critical acclaim, with praise particularly directed at its concept and gameplay. However, the game also generated controversy, with criticism directed at its depictions of violence. It became the best-selling video game in 2001, and has sold over 14.5 million copies since. Considered by many critics as one of the most significant titles of the sixth generation of video games, and one of the greatest video games of all time, it won a number of year-end accolades, including Game of the Year awards from several gaming publications. Since its release, it has received ports to many different gaming platforms. An enhanced version of the game was released on mobile platforms in 2011, for the game’s tenth anniversary. Its successor, Grand Theft Auto: Vice City, was released in October 2002.
Top Five Features of Grand Theft Auto GTA 3
- Frenetic criminal action game.
- Improved graphics, characters and vehicle designs.
- Game mechanics and control adapted to mobile devices.
- Loads of playing hours available.
- Use gamepads and controls with compatible devices.
Story Of GTA 3
That starts with the bank robbery in which the main character is betrayed by Catalina and Miguel. From there on, the action-packed story unfolds introducing us to gangsters, thugs, and other criminals. You’ll be sitting on the edge of your seat until the very end.
This team developed the story and design simultaneously. “We use the story to expose the mechanics, and we use the mechanics to tell the story,” said Dan Houser. Houser found it difficult to create the narrative, as the game is so strongly focused on player freedom. He wanted the story to be more nuanced and interesting than the generic “rise and fall and rise again of a superhero bad guy”. The game’s script was also focused on mission objectives, attempting to implement high amounts of interactivity. Houser felt that each mission is “its own short story”, and part of an “overarching story”. Houser and co-writer James Worrall drew influence from mob films, and the mafiosi featured in films by Martin Scorsese. When writing the story, Houser and Worrall regularly met with the designers, and filled a room with post-it notes to reconstruct the story components to shape the game.
When Grand Theft Auto GTA 3 was released to mobile devices in last weak of December 2011, it received very good reviews. Metacritic calculated an average score of 80 out of 100, based on 26 reviews. Reviewers liked the enhanced visuals, but criticism was directed at the touchscreen controls.
The touchscreen controls received a mixed response due to controls. Eurogamer’s Dan Whitehead appreciated the driving mechanics, but felt that moving on-foot is “a flaky way of navigating” the world, and criticised the “clumsy” shooting mechanics as most of the guns cannot be manually targeted. IGN’s Eykemans felt that the controls “make half the experience frustrating”, and Destructoid’s Sterling described them as “by far the biggest barrier toward enjoying” the port. Brown of Pocket Gamer found that the touchscreen “hasn’t hindered [the game] too drastically”, commending simple movement and “effortless” driving mechanics. Some critics identified better controls upon the use of external gamepads, but felt that they hinder the game’s portability.